Hello,I will change this week from FS9 to FSX. Finally:)How about the traffic BGL files and AI-aircraft files that I during those years with FS9 had built up?Is it only to copy and paste all AI-aircraft textures to FSX-folder and then recompile so the new flightplans will be created?Am I thinking right here.Thanx for any tips.Best regards/ArturI just went through that and have it running real nice now. Not too difficult.I made a new file in my Simobjects folder called AI Aircraft where I dumped all of my ai aircraft files, you have to add the line of code to the FSX cfg file, just look and you'll see under Simobjects in the cfg, (The cfg is hidden in the application data folder in c drive)I hunted down all of those single bitmaps for some of the aircraft that belong in the main texture folder.I downloaded Reggie Field's AI fix for the default AI so you don't have default airliners mixed up in your traffic. BTW you have to run his files through the converter too or FSX traffic will not appear.Download a bgl converter. I tried many and found this little utility to be the easiest to use: bglfpfsxconvert02.zipIt does the adjustment for the days too:) Will do all your files in a matter of moments.That's It!!!Now you may find that when you start up FS you may have multiple aircraft entries.
Just go through them, mark them down and then go and remove those entries from your aircraft files. Don't worry they're duplicates.Only thing is for me I can't find my Challenger 604 ai in the sky, I think its because it may be an FS2000 aircraft.still looking, hmmmmMike.
So if they are not truely compatible, what kinds of thingsare missing?In my experience doing conversions (and I have done several dozen), is what that means is, AIFPC-converted plans do not work 100% of the time. They work 95% of the time.In one recent instance, I converted Project AI's IranAir flight plans. I had to prepare TDBB files and do it the old-fashioned way.Generally failed conversions do 1 of two things:1) crash FSX to desktop, or2) the bgl file eliminates all FSX traffic (meaning it is still seen as an FS9 bgl in the eyes of FSX.
That means the conversion failed.)In general, any converter that does not use the TDBB compiler is not generating a TRUE BLUE FSX traffic bgl file.It's kind of akin to AFCAD, which technically did not generate a true FS8/FS9 bgl file, because it did not use the bglcomp compiler. Yet it worked, almost all the time! That's kind of the situation we have with FS9 - FSX traffic bgl conversions.RhettAMD 3700+ (@2585 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2gb Corsair XMS 3-3-3-8 (1T), WD 150 gig 10000rpm Raptor, WD 250gig 7200rpm SATA2, Seagate 120gb 5400 rpm external HD, CoolerMaster Praetorian. Is there a simple way to get it into a TRUE FSX traffic bglfile? Or, does it have to be done from scratch with MS'stools?That's right, it must be done using the TDBB compiler that comes with the SDK.to be 'technically' to the FSX SDK specs.I don't see any traffic files in the library for FSX. Hasnobody really successfully completed this stuff yet???
Here's the one I did:As with FS9 flight plans, you must download the appropriate aircraft and paintjobs.otherwise the flight plans will do you no good.I've done about a dozen more, but I would have to get permission from the original flight plan authors to upload them. In the case of Copa Airlines, I asked Carlos A.
Narvaez-Diaz for permission and he gave it.I decompiled his FS9 plans, tweaked them, and then ran them through the TDBB compiler.RhettAMD 3700+ (@2585 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2gb Corsair XMS 3-3-3-8 (1T), WD 150 gig 10000rpm Raptor, WD 250gig 7200rpm SATA2, Seagate 120gb 5400 rpm external HD, CoolerMaster Praetorian. Rhett and/or Reggie.I am using AIFPC as you suggested Reggie. With all thediscussion going on right now about backwards compatibility, Ihaven't been game enough to install SP2. If I do, can I expectall my FS9 AI aircraft to go wierd on me? If so, will thisjust affect the aircraft or will it also affect the FS9flightplans converted through AIFPC?
Terry:) All of my AI aircraft seem to be working fine, with 1 exception:I have noticed the prop discs on Henry Tomkiewicz's Shorts 360 turboprop to be off with SP2. I think I can fix that by tweaking the prop texture but I have not had time to mess with it yet.The flight plans, etc. All seem to work 100% as before.RhettAMD 3700+ (@2585 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2gb Corsair XMS 3-3-3-8 (1T), WD 150 gig 10000rpm Raptor, WD 250gig 7200rpm SATA2, Seagate 120gb 5400 rpm external HD, CoolerMaster Praetorian.
So if they are not truely compatible, what kinds of thingsare missing?In my experience doing conversions (and I have done several dozen), is what that means is, AIFPC-converted plans do not work 100% of the time. They work 95% of the time.In one recent instance, I converted Project AI's IranAir flight plans.
I had to prepare TDBB files and do it the old-fashioned way.Generally failed conversions do 1 of two things:1) crash FSX to desktop, or2) the bgl file eliminates all FSX traffic (meaning it is still seen as an FS9 bgl in the eyes of FSX. That means the conversion failed.)In general, any converter that does not use the TDBB compiler is not generating a TRUE BLUE FSX traffic bgl file.It's kind of akin to AFCAD, which technically did not generate a true FS8/FS9 bgl file, because it did not use the bglcomp compiler. Yet it worked, almost all the time! That's kind of the situation we have with FS9 - FSX traffic bgl conversions.RhettAMD 3700+ (@2585 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2gb Corsair XMS 3-3-3-8 (1T), WD 150 gig 10000rpm Raptor, WD 250gig 7200rpm SATA2, Seagate 120gb 5400 rpm external HD, CoolerMaster Praetorian. Is there a simple way to get it into a TRUE FSX traffic bglfile? Or, does it have to be done from scratch with MS'stools?That's right, it must be done using the TDBB compiler that comes with the SDK.to be 'technically' to the FSX SDK specs.I don't see any traffic files in the library for FSX.
Hasnobody really successfully completed this stuff yet??? Here's the one I did:As with FS9 flight plans, you must download the appropriate aircraft and paintjobs.otherwise the flight plans will do you no good.I've done about a dozen more, but I would have to get permission from the original flight plan authors to upload them.
In the case of Copa Airlines, I asked Carlos A. Narvaez-Diaz for permission and he gave it.I decompiled his FS9 plans, tweaked them, and then ran them through the TDBB compiler.RhettAMD 3700+ (@2585 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2gb Corsair XMS 3-3-3-8 (1T), WD 150 gig 10000rpm Raptor, WD 250gig 7200rpm SATA2, Seagate 120gb 5400 rpm external HD, CoolerMaster Praetorian. Rhett and/or Reggie.I am using AIFPC as you suggested Reggie. With all thediscussion going on right now about backwards compatibility, Ihaven't been game enough to install SP2. If I do, can I expectall my FS9 AI aircraft to go wierd on me? If so, will thisjust affect the aircraft or will it also affect the FS9flightplans converted through AIFPC?
Terry:) All of my AI aircraft seem to be working fine, with 1 exception:I have noticed the prop discs on Henry Tomkiewicz's Shorts 360 turboprop to be off with SP2. I think I can fix that by tweaking the prop texture but I have not had time to mess with it yet.The flight plans, etc. All seem to work 100% as before.RhettAMD 3700+ (@2585 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2gb Corsair XMS 3-3-3-8 (1T), WD 150 gig 10000rpm Raptor, WD 250gig 7200rpm SATA2, Seagate 120gb 5400 rpm external HD, CoolerMaster Praetorian.
Hey, I've done multiple searches for software that can convert FS9 aircraft to FSX, but I haven't found a single thing that can convert FSX-only aircraft to FS9. I'm obviously running FS9, and don't plant to convert anytime soon. I'm just happy with my current setup. It runs smoothly, and I have alot of $ 'invested' in add-on aircraft. (LOL so sad, I know.) Anyways, there a a couple of FSX-only add-ons that I'd really like, namely.
I spent countless hours trying to tweak an FS9 AI (LOL) Lear 31 to perform by the book, and FINALLY, somebody has made a quality Learjet addon. (I purchased the perfect flight Lear 60, and was severely disappointed.I modified the hell out of it, and still wasn't happy with the results.) Does anybody know how I could modify an FSX aircraft to work in FS9?
I've really been searching hard, but can't find anything. I'd really like the Flight1 Mustang too.it looks really nice, and it probably has the most accurate G1000 available for MS Flightsim. Thanks for the help! There are a lot of things to be done, and it would be necessary to look at the exact product you refer to.
If the aircraft uses any own system that communicate with FSX, you can forget it, if they use SimConnect, if they use FSUIPC you have a chance. Aircraft.config and air files can be handled or exchanged, that is known knowledge. Textures can be converted from dds to bmp. Remains the mdl file.
Are you sure that model is made with FSX SDK? Only very few are actually, and usually claims this explicitely, they only say compatible. In this case, you better start from scratch and build a new one in GMAX, the ways that exist now are more work. And if they are FSX format, you may easily run into the limitations of the primitive FS9 grafics - the new Aerosoft F16 uses more polygons for the front gear than a FS9 aircraft can have altogether as example. Quoting : There are a lot of things to be done, and it would be necessary to look at the exact product you refer to.
Hey, thanks for the quick reply. Unfortunately, the primary product that provoked me to create this thread is the payware Learjet 20 Series that I link in the Video: The other products that I would attempt to convert are also payware, so most likely won't download any of those products, pay for them, and later test compatibility. I have already sent Xtreme Prototypes, the developer for the Lear 20 srs, a message also. Hopefully I will get a reply. If so, then I will post the results here.
I'd love to hear any other ideas, but it sounds as if, according to Burkhard's reply, that I might need to await the developer's reply to my email. Edit: With all the FSX to FS9 aircraft converter links I found, I was thinking there might be a much more simply fix. Edited 2009-10-07 01:23:27. Quoting : I'm all for new technology, and I'm really glad that add-on developers have found the secrets to FSX, but I wish that they would also accommodate FS9, especially since FSX will be the last MS Flightsim for a long while. Developers should read these forums to see how many people prefer FS9 to FSX. Sorry, but that is practically impossible.
FSX design and FS9 design are completely different. Even the simple geometries have to be designed according to different principles, Low Polygon for FS9, Low Drawcall high polygen for FSX.
Making a product for FS9 and FSX means that either the FSX model performs bad and is optically below what FSX can do, or it exactly the same work as making two independant projects. Only acquisition of the original materials can be saved, but switching the tools from FSX design to FS9 design and back can be much more work. FS9 is the simulator of the past. No major shop offers any FS9 addons. Sales numbers of FS9 add ons on the net are down to around 10% of the FSX numbers.
American Express The Card Identification Number (CID/4DBC) is a four-digit, non-embossed (flat) number that is printed on every American Express Card. Nicholas carr does it matter pdf editor. The CID/4DBC is ALWAYS located ABOVE the embossed (raised) account number on the face of the card.
![Traffic Traffic](/uploads/1/2/3/9/123938808/300041649.jpg)
FS9 is dead and burried. Presence and next 3 years future is FSX.
Quoting : With all the FSX to FS9 aircraft converter links I found, I was thinking there might be a much more simply fix. I'm no expert on the inner workings of aircraft for MSFS but I get the distinct impression that the more complex the aircraft, the less chance there is of a simple 'conversion' between the two formats. AirSimmer have had to do a lot of custom coding 'outside' FS9 to come up with what looks like a very complex A320 and have stated that doing the same for FSX will require a lot of new code from scratch.
I'll bet PMDG had to do something similar to overcome the limitations of MSFS. If the Xtreme Prototypes offering is half as good as it looks in that video, I'd forget any thoughts of a simple conversion to FS9! Quoting : I know that I downloaded an FSX A330 & it works in FS9.I just need to get sound/panel. I didn't do anything, just downloaded it to see would it work. But is it closer to a default MS aircraft or a PMDG standard? Is the FBW implemented, e.g. Is the whole Flightpath Management/Load Factor implemented or does the stick simply dictate control surface movement?
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Quoting : Could you link me to any? I'm aware of converters for the aircraft.cfg only that just remove the sections FS9 doesn't understand. After searching again, I guess it turns out that many of the links were for other the conversion of other components of Flightsim, such as scenery. This aircraft converter, while payware, appears to be the best option, although I haven't seen any reviews. Here are the links to a couple of tutorials: As you and David L mentioned though, I assume none of these would be able to convert anything more than a simple add-on. Quoting : Sales numbers of FS9 add ons on the net are down to around 10% of the FSX numbers.
FS9 is dead and burried. Presence and next 3 years future is FSX. Interesting numbers.thanks for posting these. Quoting : I'd forget any thoughts of a simple conversion to FS9!
![Files Files](/uploads/1/2/3/9/123938808/226963927.jpg)
Thanks for the input. I'll have to rely on the developers to release FS9 versions or upgrade to FSX (eventually).
How is the performance of FSX compared to FS9? I've read that some people don't feel that aircraft in FSX don't perform quite as 'purely' as aircraft in FS9, even though FSX looks much better in its base form. Quoting : I've read that some people don't feel that aircraft in FSX don't perform quite as 'purely' as aircraft in FS9, even though FSX looks much better in its base form. It's not as bad as some would have you believe. My system is pretty average by current standards and I get 30-50 fps on the PMDG 744X with all the sliders between halfway and fully up. Obviously FSX does tie up your computer more than FS9 does but, given the reasonable performance I get, I can't help wondering what else people are running in the background when they try FSX and claim it's 'almost unusable'.
Quoting : It's not as bad as some would have you believe. My system is pretty average by current standards and I get 30-50 fps on the PMDG 744X with all the sliders between halfway and fully up. Obviously FSX does tie up your computer more than FS9 does but, given the reasonable performance I get, I can't help wondering what else people are running in the background when they try FSX and claim it's 'almost unusable'.
How does your system stack up to mine? I run FS9 with PMDG's 737, Majestic's Q300, and Flight1's MD80 (among many, MANY) more, on an HP laptop running 64bit Vista with a 450GB hardrive, 2.20Ghz intel Duo Processor, and 3GB of RAM. I can run the said systems with no problem at 20fps on FS9. Actually the aircraft I have the most trouble with is the PSS 777, which struggles with 20fps, although I still achieve it, although sometimes I must close down background programs. If you really want, then I'll post a screenshot, but I assure you, a decent gaming laptop will provide you with plenty of performance to smoothly run FS9 with the best add-ons, and this is coming from an airline pilot's perspective. How would a comparable FSX high-Q addon interact with this setup?
These are my primary fears. Otherwise, I'd just purchase FSX itself instead of another FS9 addon. Edit: yea, I know the human brain processes at 22fps, but beyond 17fps, anything more is imperceptible, thus my choice of 20fps. It probably provides flicker vertigo, but hopefully there will be a cure for that in the long run Edited 2009-10-08 05:44:24. Quoting : How does your system stack up to mine? I guess what I'm really asking is how my setup would handle FSX+potent add-ons?
I had a problem with my last gaming laptop.it once handled FS2002 just fine, and then when I installed FS2004 + PMDG 737 + LevelD 767, it quickly went downhill, until now, where I'm milking it for the NORTH for all it's worth. I still haven't installed the LevelD 767 on my new computer, for fear that it might totally crash the performance of my flightsim, even though I have all the necessary components. No Trust in FSX. Quoting : I run FS9 with PMDG's 737, Majestic's Q300, and Flight1's MD80 (among many, MANY) more, on an HP laptop running 64bit Vista with a 450GB hardrive, 2.20Ghz intel Duo Processor, and 3GB of RAM. Intel Dual Core E6850 (3GHz), 2 GB RAM, GeForce 8800GTS, 300 GB HD (separate partition), Vista 32-bit. Quoting : On Laptops, what is the grafics chip in it?
FSX will fly if it is a real 3d chip, like the Nvidea 8800GO!, but if it is a 8500, you will have to leave the sliders left. I'm not a hardware expert, either, but I've been led to believe that the 'mobile' components of many laptops have their limitations when it comes to graphics-intensive applications like FS. I'm sure a 'gaming' laptop is better suited than the average laptop but may not compare favourably with a desktop. I haven't tried running FSX on my laptop but I don't think it would work very well (it's not a 'gaming' laptop). Quoting : I guess what I'm really asking is how my setup would handle FSX+potent add-ons? I'm afraid my answer to that is. I really don't know.
Quoting : Thanks for the links, but they all describe how to import FS9 stuff into FSX, which is relatively trivial since FSX is backward compatible to FS9. But FS9 is not foreward compatible to FSX, so your problem is at least 1000 times as complicated.
Sorry, I thought that's what you wanted.Now I have no clue at all.I understand that FSX conversion would require a complicated, if not impossible conversion though. Thanks for that realization. Quoting : On Laptops, what is the grafics chip in it? FSX will fly if it is a real 3d chip, like the Nvidea 8800GO!, but if it is a 8500, you will have to leave the sliders left. I have an NVIDEA GeForce 9600M GT.if that helps any.
No clue what that means. Would that run FSX with hardcore addons at 20FPS consistently for a few years without degrading in performance with computer age? Like I said, I had serious performance issues with my old laptop as soon as I started running complicated FS add-ons. It handled the basic platform just fine, but quickly downgraded. I realized that laptops simply just don't handle abuse the same as desktops, and don't last as long. This makes me very hesitant to use FSX, as I fear similar performance issues.
![Fsx Fsx](/uploads/1/2/3/9/123938808/146864298.jpg)
I could easily download the FSX conversions for the top-quality add-ons that I have with no extra charge, but don't want to overheat my laptop, since it handles my setup just find right now. If it isn't broken, don't fix it!! Quoting : Sales numbers of FS9 add ons on the net are down to around 10% of the FSX numbers. Is that because there are no new FS9 products available?
Anecdotal evidence on this forum suggests there are huge numbers of simmers who prefer FS9 to FSX.but if they already have a sizeable inventory of FS9 add-on software that meet there needs coupled with a lack of new software, of course sales will dry up. The market is there for FS9. It must also be remembered that a large number of commercial add-ons (for example Just Flight's F-lite range) are both FSX and FS9 compatible so figures for these dual compatibility add-ons could skew those figures you quoted. Quoting : The boxed market for FS9 is dead, the big distributors have deleted the registrations for all FS9 products and don't accept new ones, so products have to be sold on download market only.
Sky Ai Traffic Download Fsx
Well frankly this is a case of poor distribution leading to a depleted market. I cannot find a decent outlet here for ANY boxed flight sim product.except the base platforms. Not every flight simmer buys on line, so many opportunities are being lost for traditional 'over the counter' sales. Of course a market will die.if it is not pursued. Quoting : Anecdotal evidence on this forum suggests there are huge numbers of simmers who prefer FS9 to FSX You have to take into account those who have moved to FSX and haven't felt any need to mention it though. There will also be many first-time simmers who never had FS9 in the first place. Quoting : I cannot find a decent outlet here for ANY boxed flight sim product.except the base platforms.
Neither can I but that's true of PC games in general. Each time I go into Game and PC World, the console software has encroached even further into the PC section. Quoting : Of course a market will die.if it is not pursued.
True but would so many distributors stop selling FS9 products if it was still worth their while? Every type from fighters to helicopters from air forces around the globe Props and jets from the good old days Views from inside the cockpit Passenger cabin shots showing seat arrangements as well as cargo aircraft interior Pictures of great freighter aircraft Aircraft flying government officials Our large helicopter section. Both military and civil versions Everything from the Goodyear blimp to the Zeppelin Beautiful shots taken while the sun is below the horizon Accident, incident and crash related photos Photos taken by airborne photographers of airborne aircraft Aircraft painted in beautiful and original liveries Airport overviews from the air or ground Tail and Winglet closeups with beautiful airline logos.
How To Convert AI Traffic From FS2004 To FSX - SKYCOLORS how to convert ai traffic from fs2004 to fsx This is meant to be a step by step guide to make you understand how to bring/convert AI traffic - flightplans and aircraft - from FS2004/FS9 into FSX. Foreword This is meant to be a step by step guide to make you understand how to bring/convert AI traffic - flightplans and aircraft - from FS2004/FS9 into FSX. AI traffic files in TTools (Traffic Tools by Lee Swordy) format made for FS2004/FS9 (Flight Simulator 2004) - Aircraft.txt, Airports.txt, Flightplans.txt - if compiled with TTools and then the output Traffic.bgl placed in FSX (Flight Simulator X) it won't work correctly. As a matter of fact, if you then go spotting your AI traffic planes in FSX, you will notice that there will be lots of departures but no arrivals/landings at all or only very few.
Since it ain't available a TTools version for FSX offering backwards compatibility it means that all your currently Flight Simulator 2004 AI traffic must be converted into Flight Simulator X's Traffic Database Builder format and then compiled with FSX Traffic Database Builder. Prior needed utilities and things to successfully convert your AI traffic flightplans Flight Simulator X Professional Edition, v1.2 by Peter Van Der Veen, by Jens Rabmund, a smart brain which I suppose you have since you are a proffessional flight simmer, lots of patience and few hours of time. What you have and what is needed by FSX Traffic Database Builder You have Traffic Tools files Aircraft.txt, Airports.txt, Flightplans.txt and the compiled file Traffic.bgl. What is needed by FSX Traffic Database Builder to make a successful compilation is Aircraft.csv, Airports.dat, Flightplans.dat and CountriesRegions.csv. How to convert Aircraft.txt into Aircraft.csv Compared to Aircraft.txt, the new Aircraft.csv contains more strings like this, each of them representing an airplane: AC1,SampleAircraft1,415,70,3,6000,HARD,14,GATE,100,no,yes To fully understand the meaning of these strings and some other functions, I invite you to have a deep look at 'Traffic Toolbox.html' which you find in the SDK I believe you already intalled from one of the two Flight Simulator X Professional Edition DVDs. I also invite you to download and install the SDK Service Packs from FSInsider.
Actually, the old strings in Aircraft.txt must be changed in the new format and the file saved with.csv extension. By now you may be thinking that you will become insane manually editing 1000 strings or more that you may have in Aircraft.txt. Well, you are right; that is why we won't do it and have an utility do it for us with lots of less effort. Here comes into play FSX Decompiler. Fire up FSX Decompiler, input the location of TTools compiled Traffic.bgl and the output path where the decompiled files will be placed; check 'Create FSX TDB files' and click 'Decompile'.
The application should provide you with five files. Delete all but 'flightplansTraffic.dat' and 'aircraftTraffic.dat'; open 'aircraftTraffic.dat' with Wordpad. Now we'll convert the strings making them compatible with FSX Traffic Database Builder. Note: In this file the only parameter that must be very accurate is the aircraft's speed, which is represented by the first number after the airplane's title.
My speeds were already correct in aircraft.txt used by TTools so I do not need to change those too, so I'll suppose yours are aswell. In case they're not, you will have to change them because when compiling with TDB (Traffic Database Builder) speed will influence the arrival times and in Flight Simulator you will see the planes flying at unrealistic too slow/fast speeds. Here's a list of aircraft speeds you can use for Airbus' and Boeing's most common aircraft types:.
Airbus 318, 319, 320, 321 series - 455 kts; 330 - 465 kts; 340 - 480 kts; 380 - 495 kts. Boeing 737 classic - 415 kts; 737 next generation - 445 kts; 747 - 485 kts; 757 - 460 kts; 767 - 465 kts; 777 - 490 kts. Press 'Ctrl + H' and you will see a window pop up; in the 'Find' text field put the string ',minAlt,maxAlt,minRange,maxRange,minRwyLen,runwayTypes,radius,parkingTypes,IFR%,no,no' and in the 'Replace' text field of the window put ',50,3,2000,HARD,13,GATE,100,no,yes' then click 'Replace All'. When it has finished processing click 'Ok' then save the file.
For the cargo airlines you may have to find them manually and change only the ',GATE,' parameter into ',CARGO,'. I guess Traffic Database Builder does not know the symbol '#' so we'll remove that too doing the same steps - press 'Ctrl + H', in the 'Find' text field put '#' and leave blank the 'Replace' text field then click 'Replace All'. When finished click 'Ok', save the file then exit. This file is ready so rename it into Aircraft.csv. How to fix Airports file For this file we will not try to convert the old Airports.txt at all, because since a new one is suplied with FSX TDB - fs10.Airports.dat - its not worth converting the old one. Instead, what we'll do is just to fix it a bit. When compiling, concerning fs10.Airports.dat, it is convenient to have more copies of it, for example one for airlines, one for general aviation and one for military.
You may call them AirportsA.dat, AirportsGA.dat, AirportsMil.dat. Free employee handbook template. Open AirportsA.dat, the one which will be used for airlines. What we need to change here is the number that stands after 'PARKING', which is the radius, to make it match the parking radius we have in Aircraft.csv, and change RAMPs into GATEs. I noticed that Flight Simulator X has a different system on allocating gates to AI aircraft; basicly, an AI aircraft can occupy a gate or ramp only if its radius is not more than 10 meters less then the parking radius.
For example, if an aircraft has a radius of 24 meters and in fs10.Airports.dat there are available only parkings of 36 meters than all flightplans of that aircraft will not be taken into consideration by TDB when compiling because the parking spaces available are more than 10 meters bigger than the aircraft's parking radius - 12 meters bigger. So fire up Wordpad and open the file, press 'Ctrl + H', type ',10.0,RAMP' into the Find text field and ',18.0,GATE' in the Replace text field then click Replace All. Do this process for all the numbers after PARKING to have them changed into 18.0, and for all RAMPs to have them changed into GATEs. In the end, in the AirportsA.dat you should have only parkings of radius 18.0 and no RAMPs - only GATEs & CARGOs. When you done, the file is ready so save it. Concerning the AirportsGA.dat, since it is a pure copy of the original fs10.Airports.dat, you only have to remove some RAMPs from the airports you want less general aviation.
For the AirportsMil.dat, just create a new file with that name and copy and paste from fs10.Airports.dat the airports that are air force bases. How to fix AI traffic flightplans Basicly, the file decompiled with FSX Decompiler, flightplansTraffic.dat, it is ready for FSX TDB, but since we removed the '#' symbol from Aircraft.csv we must also remove it from this file.
So just as before, open the file with Wordpad and press 'Ctrl + H'; put '#' in the Find text field and leave blank the Replace text field then click Replace All. When it is done, save the file. Having the conversion done Now you should have all you need to import your AI traffic from FS2004/FS9 into FSX. Put the files Aircraft.csv, AirportsA.dat, flightplansTraffic.dat and countriesregions.csv in the folder of FSX SDK Traffic Database Builder and run TrafficDatabaseBuilder.exe with the following parameters '/Airports=AirportsA.dat /Countries=countriesregions.csv /AircraftTypes=Aircraft.csv /Schedules=flightplansTraffic.dat /Autoschedule=no /Output=TrafficAirlines.bgl /log=stats.txt'. Solving the problems It is likely that you will get some errors - all errors are logged in stats.txt, so to find them you should check this file. I encountered three types of errors: 1.
There are not enough parking spaces for the required airports - in this case all you have to do is to open AirportsA.dat and copy and paste parking spaces at the required aerodromes; 2. An aircraft requires more time for a flight than it is written in its flightplans - in stats.txt you will be informed about the specific text line that must be edited, being indicated with a number between after flightplansTraffic.dat - example 'flightplansTraffic.dat (123456)'; copy that number from stats.txt, open flightplansTraffic.dat with Notepad, press 'Ctrl + G' and in the text field paste the number copied. You will be taken to the specific line which you will have to edit accordingly; 3. An airport does not exist - this is because some ICAO codes have changed.
You have to edit flightplansTraffic.dat replacing the old codes with the new ones. Once you solve one or more problems, you have to run again the converter with the same parameters written in the section above and check again the stats.txt for more problems to solve.
You will have to repeat this 'solving problems' process until in stats.txt there will be no more problems logged. To me it took about a week, so be patient. The AI traffic is ready When you will have no more errors logged in stats.txt it means that all your old FS9 flightplans have been successfully converted and compiled.
Now you can put the compiled TrafficAirlines.bgl file into Scenery World Scenery of FSX and remove the default air traffic file. Move all your aircraft folders from FS2004 Aircraft into FSX SimObjects Airplanes and enjoy. How to add/replace flightplans Lets say you want to replace the flightplans of an airline because they are outdated. I'll presume you have downloaded the new flight plans of the airline in TTools format.